Timer · preset of amrap timer
10 minute AMRAP timer
A ten minute cap and one countdown. Short enough that pacing barely matters, so you can go out hard from the first round.
Open the full amrap timer to change anything this preset fixes
The timer
- Time cap
- 10min
Named stations appear on the clock as they come up. Leave it as it is to run one unnamed block.
The clock runs fullscreen and keeps the screen awake. It needs JavaScript, so with scripting off the plan below is the whole session written out.
- Total
- 10:10
- Working
- 10:00
- Periods
- 2
- 01ReadyGet ready0:10
- 02WorkAMRAP10:00
·
0:00
How it works
Ten minutes is the shortest cap worth calling an AMRAP. It is long enough that the score means something and short enough that pacing is barely a factor, which makes it the one version you can genuinely attack from the start.
Keep the round small. A round taking sixty to ninety seconds when fresh gives six to ten rounds inside the cap, and a score in that range is sensitive enough to show improvement six weeks later.
Three movements of moderate reps is the usual shape. Five pull-ups, ten push-ups and fifteen squats is the classic, and at ten minutes most people land between seven and ten rounds.
Use it as a finisher. Ten minutes of maximum effort after a lifting session costs very little the next day and gives the session a hard edge it otherwise lacks.
Questions
- How hard should I start a ten minute AMRAP?
- Hard. Ten minutes is short enough that a fast start still holds up, and holding back wastes most of the session.
- How big should a round be?
- Small. Something you finish in sixty to ninety seconds fresh, so you get six to ten rounds and a score worth comparing later.
- Is ten minutes a real workout?
- As a conditioning piece, yes. It is not a full session, and it works best as a finisher after strength work.